|The Team Coach reserves a location for your high school team
to meet during the morning of the Technology Challenge at a location in your high school with computers that have reliable
Internet access. The Team Coach will receive directions by email to access the Technology Challenge file(s) on "Moodle". The
directions will help you to log on to your password-protected
team Moodle site. (Moodle is used by the University of Louisiana at Monroe to
teach online courses.) |
your team is logged in, you will be able to
"download" or copy files to your location; there is even a practice
area for that purpose. When your team has completed the tasks on the day of the Technology Challenge, "upload"
or copy the completed files to your moodle account. Each team will need
to complete uploading all files by 11:59 AM; there is a very stiff penalty for late completion.
Q. What "scoring rubric" do judges use to evaluate the 3 various tasks, each worth 20 points?
The many judges see the directions for each task and use
the scoring rubric, shown here, to determine a score from 10 to 20
points. Judges start the evaluation of each task at 15 points,
using the scoring rubric; depending on what judges perceive to be important, the score goes up
or down. Each of your team's 3 tasks is judged by 2-4 judges. The
results are averaged in a spreadsheet; the average of
the evaluations from all judges are "rounded up" to the nearest
tenth of a point. In the event of ties, the quality of writing
determines the winners.
Approximately 10 judges evaluate your 4 files (Internet Search & 3 Tasks). While the rubric is subjective, the
process of using averaged results from many judges tends to "even out"
individual discrepancies. If there are ties at the 1/10th of a point accuracy for averaged scores, the top finishers are
rechecked for an evaluation of the quality of writing.
- All files from teams are identified by an assigned team number.
- Each team selects 3 tasks to complete. (Only the first 3 tasks that each team completes are judged.)
- Positive qualities, as determined by each judge, can increase a score by 1 to 2 points.
- Negative qualities, as determined by each judge, can decrease a score by 1 to 2 points.
- Each judge determines a score from 10 to 20 points. Judges' scores are averaged.
Every registered team receives an email by noon of the Monday before the event as explained here,
instructions with login and password information. On the day of
the Challenge, at 8 AM, your team can access your team's
account using the directions and information your Team Coach
received. The Technology Challenge consists
of Internet Search (40 points) and 3 Chosen Tasks (20 points each).
A perfect score for the Technology Challenge is 100 points.
Teamwork seems to be critical in completing tasks on time.
Recommendation: Your team should work together to divide up the tasks during
the first minutes, using different computers. It might be a good
idea for groups of 2 or 3 to
work together on specific tasks. Make sure to upload all of your 4 files to your team's
account well before the deadline. Late submissions after 11:59 AM are
heavily penalized. Any
incomplete team submission that is 30 minutes late, for any
reason, will NOT be judged. The top finishers will be
announced on this website, on the main page.
Q. Generally what do judges seem to think is most important?
A. Grammar and spelling are important. Many
university faculty feel strongly about the importance of
communicating clearly with complete sentences. Even if technology
applications are impressive, judges appear to value good writing skills as equally important.
Q. How important is teamwork?
Teamwork makes a huge difference. In past years, Winning team coaches
consistently have informed us how important it is for a
team to work well together.
Q. What should I, the Team Coach, do during the Challenge?
A. Team coaches:
a Team Coach should allow the team of students the valuable opportunity
to do all of the activities by themselves, without assistance.
- should provide minimal technical assistance.
- should not touch a mouse or keyboard.
- refrain from providing suggestions or guidance during the Challenge.
- avoid "looking over students' shoulders".
- should, as much as possible, allow the team to complete the activities, without assistance.
- arrange, if possible, a "pizza party" for the students, using funds from the school.
In the interest of fairness, there is no advantage in completing
more than 3 chosen tasks; if your team submits more than 3 chosen
tasks, only the first 3 tasks will be